A question I’ve asked myself many times, has anyone else already made a game that’s similar to FAZA? And I think this stems from my desire to add new ideas and fun experiences to the corpus of games that have come before. To answer the question, there are multiple ideas and game mechanics I can … Continue reading What makes FAZA Unique?
The short answer: the idea for FAZA developed over several years as it slowly came into focus, starting with my frustrations with competitive games and was refined through prototyping and playtesting. The long answer: working on FAZA developed from two major frustrations. The first frustration is that many existing cooperative games feel too much like … Continue reading Where did the idea for FAZA come from?
I’m blown away by how many people attend PAX East, it was at least 4 to 5 times the size of PAX Unplugged. The majority of my time was spent in the tabletop area running demos of FAZA and met up with the wonderful folks from Unpub. They had extra table space to spare, so … Continue reading FAZA at PAX East
At Unpub 8 we met Kurt Miller, the writer and game reviewer for Two off the Top, and together we lost to the FAZA. While we only got two rounds into the game, he went out of his way to write about his experience. “After playing through two rounds, I had come to a couple of … Continue reading Two off the Top